That works well and means we can both do the same thing on the platforms - and places - we’re most comfortable. I’ve enjoyed a lot of Destiny 2 recently with my partner, who plays on the Xbox Series X while I join in via PC. I’d like to play Diablo 2 Resurrected one day, but preferrably when crossplay is enabled. That’s tricky to balance ethically, at least for me. Vicarious Visions wasn’t responsible for what transpired, but many of those who should have been responsible for fixing it - and have subsequently admitted fault in today’s enormous settlement, if not legally than certainly from a moral perspective - will be the ones who profit. There’s been so much discussion about supporting Blizzard, not supporting Blizzard, respecting the individual developer’s wishes, honouring the work of those on the ground floor, but also not helping fund the executive and senior management levels that allowed these transgressions to flourish in the first place. Making games is such a monumentally difficult task in the best of situations that I can’t imagine what it took to get Resurrected out the door with unaccountable creeps leering around every corner. So, in that specific light and setting aside the actual quality of the game itself for a moment, I consider Diablo II: Resurrected a triumph. Even as Blizzard employees walked off the job and demanded better from leadership, they never once asked folks to stop playing and enjoying the games they made. And after all that’s happened, they still take pride in what they’ve accomplished. Hundreds of devs across several studios worked to push this game across the finish line. Ian wrote a nice line in his playthrough: It must have been a difficult for the Vicarious Visions teams, knowing their work would be saddled with baggage they had no involvement in, and certainly didn’t contribute to.
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